1. FC Köln have been a club who have only been successful in the past. In 1962, 1964 and 1978 the club has managed to win the Bundesliga and in 1986 they lost a Uefa Cup Final against Real Madrid. 1. FC Köln have had their 21stcentury ups and downs due to the mixed performances the club recently has had. They have been relegating from the 1. Bundesliga to the 2.Bundesliga and promoting the other way around quite a few times. Their last relegation to the 2. Bundesliga was last season. So I’ve set out to bring this glorious club back to the top of German football. Once we achieve that milestone European and Global domination are going to be our new objectives.
Following on from Guido’s piece on the transfer structure and signings he made during the close season, the pressure was on me to now utilise the squad he has provided me with and deliver some results. But what would success look like regarding this second season both in the eyes of the board and the supporters, and how would I manage my squad to deliver the goals set? Which competition(s) would / should we prioritise and why?
Unless you have been living under a rock the past year, you will have heard about Brexit, one of the biggest political decisions taken in the UK since the Second World War. Before the EU referendum, debate raged about what the impact would be of a vote to leave the EU. Now the country has backed Brexit, the consequences and ramifications of this decision are still somewhat murky.
While the rest of the world holds its breath to see what happens now that Article 50 has been triggered, Football Manager 2019 features a Brexit scenario, which models some of the consequences of the UK leaving Europe. In this article, I want to look at a strategy you can use to benefit from Brexit by making a tidy profit on some of your players.
As the season has come to a close, we can only conclude that Mark has performed miracles with this humble Huddersfield squad. While the celebrations are still underway after a magnificent debut season, we have to ready the squad for Read more…
Short corners have to combat a negative reputation in world football. Just as a back-pass is seen as an inherently negative manoeuvre, corners which are not crossed directly into the penalty area are often met with disdain by supporters worldwide. Sadly, this opinion is shared by too many managers in the virtual universe as well; by opting against putting the ball into the danger zone you instantly forego a greater opportunity to score seems too much of a common place.
In my eyes, when a team takes a short corner it may be a wise decision in terms of goalscoring opportunities. Taking a short corner by no means gives up an opportunity, but instead creates a new and different one. Especially when your team lacks an aerial presence, a short corner offers up new avenues to scoring a goal.
We are all afraid of it, and I am fairly certain we have experienced it as well. The dying seconds of the game have started, your team is up by one goal, and the opposition is about to take a corner kick. Deep inside you are dreading this final play of the game; your gut feeling is a very negative one. ‘This is going in’. So how do you defend against these situations, especially since the AI seems awfully good at scoring from set pieces in this latest instalment of the Football Manager series.
Unfortunately, corners (and indirect free kicks) are an abundant source of conceded goals, with the default defensive routines coming up grossly inadequate to counter the AI’s routines. To balance the scales somewhat, I have decided to take a more in-depth look into corners. Last week, I posted my offensive corner setup. In this article, I will be focusing on the different defensive systems and concepts – man-marking/zonal-marking etc.
Defending corner kicks is a more fluid and irregular process, as it mostly depends on the manager’s personal style and preferences, and the level of football. For example, it is pretty tough to implement a zonal-marking system at a lower level, because this system needs to be practised every single week and demands quite a bit of spatial awareness from the players.
Here is the third part of the series by guest author Mark Rennolds. Under the pseudonym of Sdlonner Kram, he is looking to establish Huddersfield Town as a European super power with the experienced Director of Football Guido Merry. If you’ve missed the previous two parts of the series, you can find them here:
When we think about scoring goals, the first thought that comes to mind is hitting the ball top corner or maybe a simple tap-in from a cross, but we very rarely give thought to the throw-in. Unless you’re a Stoke fan, then you might have seen your fair share of goalscoring opportunities from the long throws over the years.
The throw-in has been part of the game since the nineteenth century when English public school boys would run amok with grassy knees. A wide variety of methods were tried and tested to return the ball to the playing field, including kick-ins and one-handed throws but eventually, the two-handed throw was accepted (having been stolen from rugby). All in all, the throw-in was not deemed to be that important or influential.
Founded in 1908 Huddersfield Town AFC locally known as ‘The Town’ or ‘The Terriers’ enjoyed their best spell of success during the 1920’s when they were the first team to win the English top flight 3 times in a row and won the FA cup in 1922.
In the late 1950s, the club was managed by Bill Shankly and featured Denis Law and Ray Wilson, before being relegated from the top division in 1972. The Terriers then spent 45 years in the next three tiers of the football league before against all the odds being promoted back to the English Premier League in 2017 under the management of David Wagner who instantly became a club legend with that achievement.
In their first season back in the Premier League they again surprised everyone with their #TerrierSpirit & managed to stave off relegation despite one of the lowest wage budgets in the division.