Over the past few years, I have been an avid follower of the Strikerless blog. In a way, you could consider me a disciple of the strikerless path to darkness. Initially, that meant that I downloaded the tactics available on the blog and slightly altered them to suit my specific needs. Although I have had some measure of moderate success in the past with developing my own strikerless tactics, this is the first one I have actually felt any pride in. This my strikerless tactic; the Three Amigos.
(12/18 Note: Sports Interactive have examined the match engine code and not found any egregious errors, while also pointing out a flaw in the testing methodology. There is further testing to be done with updated methodology. Give them serious credit for the speed with which they’ve looked into this!)
The response to the last article, where I determined that it’s likely that the Decisions attribute is bugged and behaves the opposite of the expected behavior, has been immediate and passionate on both the FM Subreddit and in the Discord. The most common response was that the information is interesting, but not definitive because the testing of the one stat in a vacuum takes out too many variables. That’s certainly possible, so a new set of tests has been devised and executed, and the results should put this one to bed.
My sincere thanks to those of you that have contributed data over at Bearpuncher Labs for Major League Statistics! We’ve got 23 full submissions at this point, which is plenty to do some preliminary research. To reiterate, the workshop file provides a league in Bermuda where each team is identically staffed; all players have 10 in all stats, except for their “Team stat” which is set to 20. There are 36 teams for each of the 36 visible attributes a player possesses.
I took a sneaky peek at the submitted data, and the average league table was something I wanted to check up on. The results give us some food for thought.
Whenever we hear the word “Kampfgeist” the mind almost instinctively wanders back to the days of the German national football team of the 1990s, before the now-famous reboot. Players like Oliver Kahn, Jürgen Kohler, Jens Jeremies, and Stefan Effenberg were not known for their silky technique or tiki-taka play. No, they were primarily known for one thing: Kampfgeist (fighting spirit). One of the best showings of this almost mythical quality came during the Euro 96 final against the Czech Republic when they called upon Kampfgeist to come back from going 1-0 behind to win it 1-2 in the last fifteen minutes of the game and sudden death. This was but one example of a game the Germans managed to turn around based on their fighting spirit. Another famous and fitting quote here belongs, one that can be attributed to Gary Lineker.
Football is a simple game. Twenty-two men chase a ball for 90 minutes and at the end, the Germans always win.
Even though the German national football team has transformed immensely since these days and has indeed become the hipsters’ favourite for the 2018 World Cup, not every team can put Mesut Özil, Leroy Sané, and Toni Kroos on the pitch. There are quite a few times where you will manage a club on FM which cannot call upon the immense qualities of a hugely talented pool of players. In such situations, Kampfgeist could be your ticket to success. @LeonTrotsema of RouteOneFM and @MerryGuido of Strikerless investigate this fascinating, intriguing concept and look at how you can apply it within the confines of the FM18 match engine.
This has been an incredibly difficult save as I did not want to let you the reader down and I did not want to let Guido down as he was taking the time be the Chairman of the club but I at the start of this save I really really struggle getting this team to play with the tactic that Guido requested I use.
Since we were tipped to win the league this obviously could not continue, so I changed the tactic and the results improved. I have since spoken to Guido who said just change the tactic so you get the best out of the team. So that tactic has been changed and results have improved tremendously. Still not perfect but at least we are competitive. For me, this is why I love playing FM as you never know what stories the game is going to create. Sometimes you are lucky to get a newgen who can lead your team to glory or a normally good team get relegated and they have to sell their players cheap. So may options even before you talk about the rules that player may add to the game. Youth Acadamy Challenge, players only from one nation, start in a country with a crazy league format yes Argentina I am looking at you. FM creates a world unique to every save game and it never fails to suck us in. Anyway on to how I am faring in Croatia?
Building a club is something I have done numerous times. I have written about it, I have given it a lot of thought on numerous occasions, it is essentially playing the game as the creators intended you to. That is the point where it becomes somewhat boring and stale to me. I do the same thing, year in, year out. I refine the process, I pick up some new tricks along the way, I make use of the new possibilities the game offers but there are no radical changes in how I play the game.
So I figured I would set myself a new kind of challenge. If I know how to build a side, I surely have to know how to destroy a side as well. If you know the variables that can bring you success, you can apply those same variables and use them to utterly ruin a team. Just to make it interesting somewhat, attempting to wreck a team without getting the sack should add an extra dimension to the challenge. In a way, I will be the devil’s manager, kind of like the Rolling Stones sang.
Please allow me to introduce myself
I’m a man of wealth and taste
I’ve been around for a long, long year
Stole many a man’s soul and faith
And I was ’round when Jesus Christ
Had his moment of doubt and pain
Made damn sure that Pilate
Washed his hands and sealed his fate
Pleased to meet you, hope you guess my name
But what is puzzling you is the nature of my game
Over the past years, people have asked me why I play the way that I play. Besides the obvious answer that it works, there are actually some valid reasons, some actual benefits to losing your forwards and replacing them with attacking midfielders. I never gave this any real thought as it just felt right on an instinctive level. Lately, something Cleon said got me thinking about this very subject, which ultimately led to this article.
Nothing really, I just wondered if you’d ever considered doing a piece on why you prefer strikerless over strikers and what they offer you better in comparison. I guess a bit like I’ll be doing with the DMC vs MC’s in the 4231
I always relish the challenge to delve into my own mind in an effort to try and grasp and phrase concepts that have become somewhat of a second nature to me, almost instinctive in a way. So this is my effort to explore the dark depths of my depraved mind and shed some light on why I do what I do, besides the obvious reason that I am a deranged madman.
Managers, coaches, players and pundits alike; none of them are blind to the importance of set plays, which can be a crucial means to force in a goal when things don’t look good during open play. The premeditated nature of set pieces offers managers a level of relative consistency in preparation and planning. You can work out multiple routines and prepare your players for these routines during training sessions. In this blog post, I want to focus on the process of setting up a good corner routine, the variables that determine whether or not a routine is successful and my own routine. […]
Having visited Croatia before and having visited Split in particular, I jumped on the chance to help out in this multiplayer save. I enjoy scouting and setting things up and it will be interesting for me to see if I can convey my ideas clearly enough to see if anyone else can follow in my footsteps. I hope to create circumstances in which Beppe can flourish and make the entire team shine like the stars they undoubtedly are.
With every release of Football Manager, there’s work to be done for folks like me that like to deconstruct the game, and attempt to really make sense of the big spreadsheet that FM can feel like at times. With the Editor available, I got right to work and I have a gift for you all, Read more about The FM18 Labs Begin[…]