One aspect of football I deem important is control of the central areas of the pitch. When you control the heart of the field of play, you automatically limit the opportunities your opponent has, whilst increasing your own options exponentially. The freedom of choice is greater in the middle of the field. There is no boundary created by the touchline. One has roughly eight basic directions from which the ball can be played (forward, backward, left, right, and four diagonal lines), which means keeping possession becomes a lot easier. A team that bases their play around establishing a greater presence in the center will have many more choices and thus be more dynamic. The opponent must also not only defend the two wings, but the middle and both wings, because from the center of the field either are directly playable. These are concepts I have touched upon before in my Strikerless Magnum Opus.
In that regard, it makes sense that I experimented with the Triple Pivot, as the default setup of such a triple pivot looks to distribute the various tasks of a regular midfield between the three players in the defensive midfield position, aiming to generate more space for the other players by drawing the opposing midfielders further forward. It is basically a way to generate control in the midfield area with actually having a player directly present in the area. The triple pivot controls the central area from a distance with its movement and interaction, it’s a form of indirect control.
This makes my new experiment a rather exciting one. I want to attempt to dominate the central area indirectly, so basically without fielding an actual central midfielder, attempting dominance by having players drift in and out of the central zone. The line-up would look like this.