To say that transfers are an essential aspect of world football would not only be a massive understatement but also quite evident. Now more than ever, clubs spend enormous, almost obscene sums of money to attract good players. The record fees for players continue to rise every season, as the amount of money splashed around by the select few at the top continues to skyrocket to levels deemed preposterous a mere decade ago.
One of the effects of this gradual influx of money is the inflation of the transfer market. The transfer fees that both clubs and fans consider normal for relatively good players have risen exponentially in the last decade or so. Clubs like Real Madrid and the tycoon-lead English clubs have initiated this tendency to spend outrageous fees on often lukewarm players. Often, clubs will flex their respective financial muscles as much as they can to lure a specific player in or even keep players away from the competition. A club like FC Bayern, for example, is renowned for simply buying up the best players from potential competitors, even if they have no direct need for a specific player.
With this sort of panorama, it has become more and more important for clubs to anticipate their own needs and plan ahead. Swift and decisive action in the transfer market has become the deciding factor in getting great players’ signatures in contracts. In this regard, Football Manager is no different from the real world it attempts to simulate. The central question is, how do you plan ahead exactly?