Benefitting From Brexit (As A Non-British Club)

Unless you have been living under a rock the past year, you will have heard about Brexit, one of the biggest political decisions taken in the UK since the Second World War. Before the EU referendum, debate raged about what the impact would be of a vote to leave the EU. Now the country has backed Brexit, the consequences and ramifications of this decision are still somewhat murky.

While the rest of the world holds its breath to see what happens now that Article 50 has been triggered, Football Manager 2019 features a Brexit scenario, which models some of the consequences of the UK leaving Europe. In this article, I want to look at a strategy you can use to benefit from Brexit by making a tidy profit on some of your players.

Short Corners; My Plan B

Short corners have to combat a negative reputation in world football. Just as a back-pass is seen as an inherently negative manoeuvre, corners which are not crossed directly into the penalty area are often met with disdain by supporters worldwide. Sadly, this opinion is shared by too many managers in the virtual universe as well; by opting against putting the ball into the danger zone you instantly forego a greater opportunity to score seems too much of a common place.

In my eyes, when a team takes a short corner it may be a wise decision in terms of goalscoring opportunities. Taking a short corner by no means gives up an opportunity, but instead creates a new and different one. Especially when your team lacks an aerial presence, a short corner offers up new avenues to scoring a goal.

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Defending Corners (And Other Set Pieces)

We are all afraid of it, and I am fairly certain we have experienced it as well. The dying seconds of the game have started, your team is up by one goal, and the opposition is about to take a corner kick. Deep inside you are dreading this final play of the game; your gut feeling is a very negative one. ‘This is going in’. So how do you defend against these situations, especially since the AI seems awfully good at scoring from set pieces in this latest instalment of the Football Manager series.

Unfortunately, corners (and indirect free kicks) are an abundant source of conceded goals, with the default defensive routines coming up grossly inadequate to counter the AI’s routines. To balance the scales somewhat, I have decided to take a more in-depth look into corners. Last week, I posted my offensive corner setup. In this article, I will be focusing on the different defensive systems and concepts – man-marking/zonal-marking etc.

Defending corner kicks is a more fluid and irregular process, as it mostly depends on the manager’s personal style and preferences, and the level of football. For example, it is pretty tough to implement a zonal-marking system at a lower level, because this system needs to be practised every single week and demands quite a bit of spatial awareness from the players.

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Do You Even Delap?!

When we think about scoring goals, the first thought that comes to mind is hitting the ball top corner or maybe a simple tap-in from a cross, but we very rarely give thought to the throw-in. Unless you’re a Stoke fan, then you might have seen your fair share of goalscoring opportunities from the long throws over the years.

The throw-in has been part of the game since the nineteenth century when English public school boys would run amok with grassy knees. A wide variety of methods were tried and tested to return the ball to the playing field, including kick-ins and one-handed throws but eventually, the two-handed throw was accepted (having been stolen from rugby). All in all, the throw-in was not deemed to be that important or influential.

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Corner-Kicks In FM19

One of the prevalent developments in football over the past few years is a growing emphasis on the importance of set pieces. When you cannot break down a defence during the phases of open play, a strong set-piece routine offers you the opportunity to score a goal. After all, the premeditated nature of set pieces offers managers a level of relative consistency in preparation and planning. You can work out multiple routines and prepare your players for these routines during training sessions. In this blog post, I want to focus on the process of setting up a good corner routine, the variables that determine whether or not a routine is successful and my own routine.

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Creating My Classic Strikerless In FM19

For a good four years now, I have been running the weblog Strikerless.com, which is based around the ideas of strikerless football. When I started writing about strikerless football, it was deemed somewhat of a novelty, an oddity that tricked the mechanics of the match engine but had no actual foundations in real life football, barring one AS Roma team and the odd effort born out of desperation when teams found all their forwards banned or injured.

Since I started preaching the strikerless gospel, real life caught up. Several European teams play without a traditional forward and with a certain degree of formlessness. They either have no obvious focal point of attack or they can attack from so many directions that anticipating how they will attack at any given time is nigh on impossible. This is the underlying concept of a strikerless formation in a nutshell.

Instead of a traditional forward, you play a trequartista or other sort of attacking midfielder as your most attacking man on the pitch, position-wise. These attacking midfielders, be it a trequartista, an enganche, shadow striker or an advanced playmaker, tend to move into the space between defence and midfield to receive the ball, thus overloading the central midfield, establishing domination in terms of possession and creating space for surging runs by wide players or other midfielders.

That brings us to a new version of the game; Football Manager 19 is on the verge of going live. FM Grasshopper and I attended a private event and were allowed to play the Alpha version of the new game. This event and my results in playing the Beta inspired me to write this article. Please note, and I want to be very clear about this in advance, this article DOES NOT and WILL NEVER contain a download link because it was created on an ALPHA version of the game, not the finished game. What worked well in Alpha, might not work at all during Beta or the full release.

Having said that, the underlying train of thought might prove useful and insightful, so there is an added value to this article. Plus, if you are so inclined, it is not like you cannot manually write down the player roles and instructions to try this bad boy for yourself. I just don’t want to assume any responsibility if your gambit backfires. There are no proper plug and play tactics after all.

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Creating a new hybrid style with FM19’s new interface

As you may or may not have heard, the weekend of October 13th and 14th was the weekend Sports Interactive released an Alpha version to a select few creators from within the community. Lord knows quality control is not a thing because somehow I managed to get invited. It was a grand weekend, where I got to spend time with some of the finest creators our community has to offer, drink copious amounts of booze, marvel at all the stuff on display over at SI HQ, talk to Miles and some of the developers and naturally get a feel of the new game.

Together with my compatriot blogger FM Grasshopper, whose blog you should be reading if you have never done and should continue to read if you are already reading it, I decided to focus my attention on one of the most influential and game-changing new features Football Manager 19 has to offer.

As you know, the new Football Manager offers a host of innovative new features. One of the options FM Grasshopper and Guido want to examine and explore is the overhauled tactical interface. As you may have gathered from the videos and play-throughs, the tactical user interface has undergone some massive changes. The most obvious difference is in the interface layout, which coincides with a new and more intuitive template-approach to creating tactics. Let’s look at the various new features and how to use them.

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La Magica; The Monchi Files — 08. The Art Of Negotiating A Good Deal (Buying)

In the transfer market, wheeling and dealing is an art. When engaging within transfer negotiations, clearly, the buying club aims to bargain for the lowest price possible, while the selling club naturally tries to market the player for a much higher amount. The final transfer sum will be somewhere between these two, depending on the two teams’ ability to negotiate a good deal. Clearly, a manager worth his salt can earn his club millions by negotiating the right conditions for a transfer.

As we have seen in the previous instalment of this series, a transfer deal can be influenced by a number of factors. I am not going to delve into all of these again, as it would mean copy-pasting half the previous article. What I am interested in is the art of negotiation. What are the interesting tips and tricks you can use to secure yourself a good deal on the transfer market?

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La Magica; The Monchi Files — 07. The Art Of Negotiating A Good Deal (Selling)

Being able to maximise your recruitment process – your conveyor belt of talent from either your academy or other clubs – is just one part of what makes or breaks a club in the transfer market. When engaging within transfer negotiations, clearly, the buying club aims to bargain for the lowest price possible, while the selling club naturally tries to market the player for a much higher amount. The final transfer sum will be somewhere between these two, depending on the two teams bargaining power.

It can be influenced by the possible available substitutes (i.e. other players), the talent and skills of the player(s) in question, and the estimates that the respective clubs assign regarding the marginal utility of the player’s talent. Considering that it is a team sport, the value of individual talent and skills greatly depends on the team the player is contracted to. The extent of how much the buying and selling clubs’ bargaining power influences the signing price is still debated and vary according to a number of factors that may even come from the player himself.

The start of the negotiation process, from the selling point of view, is the part where a good manager (or Director of Football) is also able to negotiate a reasonable price, as this can earn his club many millions extra. Negotiating a good deal is a complicated game between guestimating the value of a player, assessing what the buying club is willing to pay for him and being able to extract as much money as you can out of the deal.

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